<Ui xmlns="http://www.blizzard.com/wow/ui/">
	<Script file='ouf.lua' />

	<Script file='elements\power.lua' />
	<Script file='elements\aura.lua' />
	<Script file='elements\health.lua' />
	<Script file='elements\cpoints.lua' />
	<Script file='elements\ricons.lua' />
	<Script file='elements\leader.lua' />
	<Script file='elements\status.lua' />
	<Script file='elements\pvp.lua' />
	<Script file='elements\portraits.lua' />
	<Script file='elements\range.lua' />
	<Script file='elements\happiness.lua' />
	<Script file='elements\castbar.lua' />
	<Script file='elements\threat.lua' />
	<Script file='elements\tags.lua' />
	<Script file='elements\vehicle.lua' />
	<Script file='elements\masterlooter.lua' />

	<!--
		This template requires the layout to set the anchoring positions from the
		sub-frame(s). These are feed to the layouts style functions as any other unit
		spawned by a header. The main difference is that they have the unitsuffix
		attribute set (and they are parented to their respective owener).
	-->
	<Button name="oUF_HeaderTargetTemplate" inherits="SecureUnitButtonTemplate" hidden="true" virtual="true">
		<Frames>
			<Button name="$parentTarget" inherits="SecureUnitButtonTemplate">
				<Attributes>
					<Attribute name="unitsuffix" type="string" value="target"/>
					<Attribute name="useparent-unit" type="boolean" value="true"/>
					<Attribute name="type1" type="string" value="target"/>
					<Attribute name="initial-unitWatch" type="boolean" value="true"/>
				</Attributes>
			</Button>
		</Frames>
	</Button>
</Ui>
