local _, englishClass = UnitClass("player")
if (englishClass ~="SHAMAN") then
	return
end
function ClassTimer:CreateTimers()
return {
	Buffs= {
		GetSpellInfo(16176), -- Ancestral Healing
		GetSpellInfo(30160), -- Elemental Devastation
		GetSpellInfo(29062), -- Eye of the Storm
		GetSpellInfo(8033), -- Frostbrand Weapon
		GetSpellInfo(29206), -- Healing Way
		GetSpellInfo(30823), -- Shamanistic Rage
		GetSpellInfo(17364), -- Stormstrike
		(GetSpellInfo(30802)), -- Unleashed Rage --Important: Double parentheses are necessary because the last item in a table contains all the values from the function call and we only want the first one.
	},
	Shocks = {
		GetSpellInfo(8042), -- Earth Shock
		GetSpellInfo(8050), -- Flame Shock
		(GetSpellInfo(8056)), -- Frost Shock --Important: Double parentheses are necessary because the last item in a table contains all the values from the function call and we only want the first one.
	},
}
end 